Slot 9999

The slot that isn't full should still be increasing, even if you're getting the full inventory message from the extras. Last edited by dphipps3; Aug 28, 2019 @ 8:32am #8. Audio Test 9999 9999 Dynamic Parrot 9990 9990 Private Call Call Zone 6 31096 Static If the PAPA System decides to continue with BrandMeister, we will have the following talkgroups as well, we will not know the talkgroup IDs until they are setup by BrandMeister. Time Slot AA / UA Name Notes 31050 1 UA NorCal 1. 31051 1 UA NorCal 5150. 31061 1 UA CAL 1 31089 1 UA Hytera USA 31210 1 UA XRF210 D 31254 1 UA XRF054 C 31268 1 UA SNARS 6968 31274 1 UA AARG 31361 1 UA Upstate NY 310997 1 UA Parrot 5150 1 UA NorCal 5150. 621 1 UA NorCal 1. 8951 1 UA TAC 1 9990 1 UA Parrot 9999 1 UA NorCal Meter 206 1 UA Belgium.

Creating a wiki page does not create a TalkGroup. The wiki page can be created after an Administrator issues you a TalkGroup to describe the function of the TalkGroup.

All existing named TalkGroups can be found here https://brandmeister.network/?page=talkgroups.

To create a TalkGroup:
Please see https://confluence.brandmeister.network/pages/viewpage.action?pageId=5374041 for talkgroup assignment guidelines. If you meet the requirements, you may request a talkgroup from our support portal here: https://support.brandmeister.network/servicedesk/customer/portal/4/group/30.
  • To create a new wiki page for a talkgroup AFTER the admins create the talk group:go to this page
  • For missing descriptions, please contact the country Coordinator
  • Legend: X: Wires-X ~ D: D-Star ~ Y: YSF ~ A: Analog
TalkgroupNameDescriptionWDYA
TalkGroup/2041920419-Multi Mode [X]Cross 411. D-Star - DMR - C4FM. Default coupled to TG 20419. Used for Multi Mode platform testing.XX
TalkGroup/284112284112284112Bulgaria Disaster and Emergency Traffic
TalkGroup/29499Macedonia Tech29499Macedonian support group
TalkGroup/312500312500312500312500
TalkGroup/302024302024420 Network420 RagchewXX
TalkGroup/460513460513460513nantongXXXX
TalkGroup/31654316544sQRPFour State QRP TalkGroup
TalkGroup/51513515135151351513
TalkGroup/51555515555155551555
TalkGroup/515911515911515911Philippine Disaster and Emergency TrafficXX
TalkGroup/51596515965159651596
TalkGroup/310873310873ACARESArapahoe County Colorado ARES TG
TalkGroup/4662046620AD RADIO CLUBAD RADIO CLUB(TAIWAN)X
TalkGroup/286911286911AFAD GönüllüleriAmatör telsiz Belgesine Sahip GönüllülerXX
TalkGroup/3026130261ALBERTAProvincial talkgroup
TalkGroup/3101331013ALERT-K4NWSThe Alabama Emergency Response TeamXX
TalkGroup/9800698006AMSATRadio Amateur Satellite CorporationX
TalkGroup/72277227AR WIRES-X DigitalDigital Bridge BM - WIRES-X - YSFXXX
TalkGroup/3116631166ARES ID Dist 6ARES ID District 6 (Bonn, Jeff, Mad, Tet, Fre, Clark, Custer, Lemhi, Butte)
TalkGroup/3122931229ARKLATEX TGA talkgroup serving the Arklatex. The Arklatex consists of areas in South West Arkansas, North West Louisiana and North East Texas
TalkGroup/31013101AlabamaAlabama Statewide
TalkGroup/31362753136275Albany Area Amateur AssocHam club talk group
TalkGroup/3165631656America-LinkBridge to Wires X #21080XX
TalkGroup/9502495024AngaraAsiatic-RU, Siberian
TalkGroup/722722ArgentinaWelcome to Argentina!
TalkGroup/72217221Argentina - AMBAArea Metropolitana Buenos Aires - Argentina
TalkGroup/7229TG 7229Argentina ROOMARGENTINA ROOM - Red Digital/AnalogicaXXX
TalkGroup/31053105ArkansasArkansas Statewide
TalkGroup/3027530275Aviation de loisirTalkgroup amical Canada
TalkGroup/5156951569BAARC - PDMR 69BAY AREA AMATEUR RADIO CLUBXXXX
TalkGroup/2062020620BELGIUM CHATA Talkgroup dedicated to all hams that are interested in General Communications, without the need of making a QSY to another Talkgroup
TalkGroup/460685460685BG2DIH IRCBG2DIH IRCXXXX
TalkGroup/4607846078BG7OZPCreated by BM
TalkGroup/460576460576BR5AU中继组浙江省台州市天台县X
TalkGroup/9715097150BaycomBay Area Communications Society
TalkGroup/4601046010BeiJing TalkGroupBeiJing TalkGroup
TalkGroup/20632063Belgium - EastActivates all repeaters (TS1) in the eastern region of Belgium. Language: German.
TalkGroup/20612061Belgium - NorthActivates all repeaters (TS1) in the northern region of Belgium. Language: Dutch.
TalkGroup/20622062Belgium - SouthActivates all repeaters (TS1) in the southern region of Belgium. Language: French.
TalkGroup/2060120601Belgium North YSF BridgeLinked to the Yaesu System Fusion Room 'Belgium North'.X
TalkGroup/2060220602Belgium South YSF BridgeLinked to the YSF Reflector 'Belgium South'.X
TalkGroup/3301533015Boriken DMR NetworkA talk group for new DMR users in Puerto Rico.
TalkGroup/2382423824BornHackThis is the gathering place for BornHack participants, hangarounds and other friendly folks.
TalkGroup/218218Bosnia and HerzegovinaMain TG for Bosnia and Herzegovina
TalkGroup/2352923529Bracknell Amateur Radio ClubBARC and Thames Valley Talkgroup
TalkGroup/907907Brandmeister 907907
TalkGroup/3129331293Branson Missouri Area TalkgroupDMR Talkgroup for Branson Missouri and surrounding areas
TalkGroup/724724BrazilBrazi Nationwide TalkgroupXX
TalkGroup/7320373203Bridge CO HK_NAL_LCRABridged to CO HK_NAL_LCRA YSF ReflectorX
TalkGroup/7320473204Bridge XLX571Bridged to XLX571 D-Star ReflectorX
... further results
The subject of this article is from the Synthesis update.

The information from this article is up-to-date as of 18 February, 2020.


The subject of this article is from the Synthesis update.
The information from this article is is up-to-date as of 18 February, 2020.
Slot
Exo-suit inventory (pre-NEXT)

Inventory is a general term for items that can be carried or stored by a player.

  • 2Inventory Slots
  • 3Exosuit

Summary[edit | edit source]

A player's inventory is divided into 6 sections: exosuit, multi-tool, starship, exocraft, storage container, and freighter. As of Atlas Rises, there are now three types of inventory slot: General, Cargo, and Technology.

Inventory Slots[edit | edit source]

General[edit | edit source]

General slots are able to hold any one of the following stacks:

  • up to 9999 of any basic resource (such as Ferrite Dust, Oxygen, Carbon, Chromatic Metal, etc.)
  • up to 20 tiny items, including Navigation Data
  • up to 15 small items, including Salvaged Data
  • up to 10 medium items, including Metal Plating and Di-hydrogen Jelly
  • up to 5 large items, including Glass, all trade goods, and many crafting components such as Ion Batteries and Antimatter
  • A single huge item, mostly Artifacts and uninstalled Upgrade Modules
  • A single installed Technology or Upgrade Module

Technology[edit | edit source]

Technology slots are, as the name implies, limited to containing installed technology; they cannot hold any other items. Specifically, they can hold any of the following:

  • A single installed Technology
  • A single installed Upgrade Module

Note that technology slots cannot store uninstalled upgrade modules.

Cargo[edit | edit source]

Cargo slots can be used for storing large amounts of items, but they can't have technologies installed into them. They can hold any of the following stacks:

  • up to 9999 of any basic resource (the same as general inventory slots)
  • up to 40 tiny items, including Navigation Data
  • up to 30 small items, including Salvaged Data
  • up to 20 medium items, including Metal Plating and Di-hydrogen Jelly
  • up to 10 large items, including Glass, all trade goods, and many crafting components such as Ion Batteries and Antimatter
  • A single item, mostly Artifacts and uninstalled Upgrade Modules

Slot 999

Cargo slots can hold double of what 'General' inventory slots can, with the exception of basic resources and unique items.

Exosuit[edit | edit source]

The base Exosuit has 12 General Inventory Slots, 4 Technology Inventory Slots and 2 Cargo Inventory Slots available. Additional slots can be unlocked by interacting with suit upgrade terminals in Drop Pods and Space Stations.

General Inventory[edit | edit source]

The Exosuit starts with 12 General slots in this inventory. The maximum number of inventory slots for this category is 48 spaces (6x8). The first upgrade is free and subsequent upgrades increase cost by an additional 10,000 units per upgrade. (i.e., Free, 10,000, 20,000, 30,000, etc) (No prompt to upgrade the Exosuit is shown after the 48th slot. [Needs confirmation])

The total amount of units needed to gain the maximum number of General Inventory slots is 6,300,000 units.

Technology Inventory[edit | edit source]

This begins with 4 Technology slots installed. The maximum number of inventory slots for this category is 14 spaces (2x7). They are the cheapest slots to purchase. The first upgrade costs 1,000 units with varying costs for subsequent upgrades.

The total amount needed to gain the maximum number of Technology Inventory slots is 755,000 units.

Cargo Inventory[edit | edit source]

This inventory begins with two Cargo slots installed. The maximum number of inventory slots for this category is 48. They are the most expensive to purchase. The first upgrade costs 50,000 units and subsequent upgrades increase cost by an additional 50,000 units per upgrade, until the 20th slot, where the price is capped at 1.000.000 units for the remaining upgrades. (i.e., 50,000, 100,000, 150,000, 200,000, etc)

The total amount of units needed to gain the maximum number of Cargo Inventory slots is 38,500,000 units.

Upgrade costs[edit | edit source]

The cost of upgrading all Exosuit inventories comes to a total of 45,555,000 units. Please see chart below for cost per inventory upgrade.

Exosuit Inventory slot upgrades - General
Slot NumberCost in Units
Gen 13Free
Gen 1410,000
Gen 1520,000
Gen 1630,000
Gen 1740,000
Gen 1850,000
Gen 1960,000
Gen 2070,000
Gen 2180,000
Gen 2290,000
Gen 23100,000
Gen 24110,000
Gen 25120,000
Gen 26130,000
Gen 27140,000
Gen 28150,000
Gen 29160,000
Gen 30170,000
Gen 31180,000
Gen 32190,000
Gen 33200,000
Gen 34210,000
Gen 35220,000
Gen 36230,000
Gen 37240,000
Gen 38250,000
Gen 39260,000
Gen 40270,000
Gen 41280,000
Gen 42290,000
Gen 43300,000
Gen 44310,000
Gen 45320,000
Gen 46330,000
Gen 47340,000
Gen 48350,000
Exosuit Inventory slot upgrades - Tech
Slot NumberCost in Units
Tech 51,000
Tech 65,000
Tech 710,000
Tech 830,000
Tech 960,000
Tech 10100,000
Tech 11200,000
Tech 12350,000
Exosuit Inventory slot upgrades - Cargo
Slot NumberCost in Units
Cargo 150,000
Cargo 2100,000
Cargo 3150,000
Cargo 4200,000
Cargo 5250,000
Cargo 6300,000
Cargo 7350,000
Cargo 8400,000
Cargo 9450,000
Cargo 10500,000
Cargo 11550,000
Cargo 12600,000
Cargo 13650,000
Cargo 14700,000
Cargo 15750,000
Cargo 16800,000
Cargo 17850,000
Cargo 18900,000
Cargo 19950,000
Cargo 20-481,000,000

Multi-tool[edit | edit source]

The starting multi-tool has five (5) inventory slots. The maximum number of inventory slots for a multi-tool is 24 (8x3). Players can exchange their multi-tool for other versions to get additional slots. Multi-tools with upgraded inventories can be found in outposts (planetary bases with Landing Pads), space anomalies, and randomly as rewards from successfully completing events.

All multi-tools have technology slots only; it is not possible to store items in a multi-tool.

Starship[edit | edit source]

Inventory page for a ship with 27 slots

The starting starship has 15 general inventory slots and 4 technology slots. Claiming and switching to a pre-order ship, Alpha Vector or Horizon Omega, gives one additional general slot, for a total of 16. The maximum number of general inventory slots for a starship is 48 (8x6) (only on Hauler ships), and the maximum number of technology slots is 14 (only on Explorer ships).

Additional slots can be added to an owned ship by:

Slot 9999
  • using the terminal next to the appearance modifier in most space stations
  • Storage Augmentation curiosity for a single-slot expansion.

If neither of these methods are suitable, a player can also purchase a new starship with more inventory slots available; this may be cheaper than repeated upgrades.

If you have 15 general and 4 tech, this gives 19 slots for a ship. Next slot will cost 1M, and the next after 2M. Table may not be accurate for 58-61.

Ship slot upgrades
General/Tech
Slot NumberCost in Units [M]
191
202
213
224
235
246
257
268
279
2810
2911
3012
3113
3214
3315
3416
3517
3618
3719
3820
3921
4022
4123
4224
4325
4430
4535
4640
4745
4850
4955
5060
5165
5270
5375
5480
5585
5690
5795
58100
59150
60200
61250

Slot 9999 Jackpot


Exocraft[edit | edit source]

Each of the four Exocraft has its own inventory.

Base containers[edit | edit source]

Up to 10 Storage Containers may be constructed at your base, or on your freighter. Each one contains twenty Cargo slots, each capable of storing 9999 (normal), or 1000(survival) resources, or 10 stacking items. These inventory slots are shared with like-numbered storage containers in other bases or on a freighter.

Freighter[edit | edit source]

Freighters may also be purchased to expand your storage capabilities.

Mechanics[edit | edit source]

Transfer Items panel

You can move items from your Exosuit to your Freighter and vice versa without a distance limit, but only when a Matter Beam is installed. Without one, you must be aboard your Freighter to move an item between Freighter and your Exosuit or Starship. On the contrary, moving an item to or from your Ship and Exosuit is limited to 25-seconds walking distance between you and your ship (walls do not block the limit).

Elements can stack up to 9999 in each of the slots in the Exosuit General inventory in Normal mode, and 250 per slot in other modes.

Slot Gratis 9999

Elements can stack up to 9999 in any inventory in Normal mode, and 500 in each of the slots in the Exosuit Cargo inventory, Ship inventory, up to 1000 in the Freighter inventory or in a Storage Container inventory in other modes. A player may also transfer inventory to another member of their Multiplayer team. When the Transfer Items panel is displayed, the names of the other players in the group are included for selection if desired.

Gallery[edit | edit source]

  • Inventory
    (Pre-release)

Slot

External links[edit | edit source]

  • 5 Ways to Get More Inventory in No Man's Sky on Gamepedia
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